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Case file
Direct-view LED, fine-pitch LCD and rear-projection video walls for command centres, lobbies, broadcast studios, control rooms and event venues.

/ The discipline, in detail
How we approach video walls.
A video wall is not a row of screens — it is a single, calibrated canvas. We specify pixel pitch to the closest viewer, brightness to the ambient light, and colour gamut to the content. Mullions are eliminated where the design requires it; bezels are accepted where they earn their place.
We commission with calibration probes per panel, a documented uniformity report, and a controller capable of source-routing without latency. Servicing access — tools-free panel removal, redundant power, hot-swap controllers — is designed in.
On record
Every video walls engagement is documented end-to-end — design, programming, commissioning, calibration — and handed over with the files our successors would need if we were never to return.
/ Where we deploy this
Active across 4 sectors.
Video Walls is rarely a standalone brief — it sits inside a wider sector practice with its own codes, expectations and operating rhythm.
/ Sister services
The rest of av.
A serious brief usually crosses two or three of these. Read across the discipline — we deliver them as one contract.
- 01
Home Theatre
Reference cinema, in your living room.
Custom-engineered private cinemas — projector, processor, screen, seating and acoustics designed to a single sweet-spot, certified to THX or Dolby Atmos.0 - 02
Multi-Room Audio
One song. Every room. Or six different ones.
Whole-home audio on Yamaha, Sonance and BluOS — invisible in-ceiling speakers, hidden subs, room-corrected and zone-routed.1 - 03
Acoustic Solutions
Rooms that sound the way they look.
Acoustic design and treatment for cinemas, auditoriums, recording studios, places of worship and conference halls — engineered absorbers, diffusers, bass traps and ceiling clouds.2 - 05
Smart Classrooms
Every student. Every word. Every time.
Interactive flat-panels, lecture-capture, voice-lift and learning-management integrations — engineered to NCERT, NEP-2020 and university lab specifications.3 - 06
LED Panels & Projectors
The right pixels for the room.
Direct-view LED, OLED, microLED and laser projection — selected to the room's lux, throw, sightline and content.4 - 07
Auditoriums & Boardrooms
Rooms that begin on time.
Turnkey auditorium, boardroom, training-room and conference-room AV — display, audio, control, video-conferencing and lighting integrated to a single touch.5 - 08
Digital Conferencing & Voting Systems
Sittings, voting, interpretation — one system, every seat.
Parliamentary-grade digital conferencing for legislative chambers, council halls and corporate boardrooms — mic management, electronic voting, 8-channel interpretation, camera control and chamber recording, integrated through Bosch DCN, Dicentis and Integrus.6 - 09
Recording Studios & Nightlife
Rooms tuned to the recording.
Recording studio design, post-production suites, broadcast booths and nightlife audio — acoustic isolation, monitoring, console integration and DJ infrastructure.7 - 10
Stage Lighting
Light that performs.
Theatre, concert, event and place-of-worship stage lighting — moving heads, washes, profiles, pixel-mapped LED and DMX/Art-Net control.8 - 11
Conference Room AV
Single-touch join. Every meeting.
Microsoft Teams Rooms, Zoom Rooms and Cisco Webex-certified meeting rooms, with auto-tracking cameras, ceiling-array microphones and one-touch room controllers.9 - 12
Restaurant, Bar & Nightclub AV
The room that the night needs.
Hospitality venue AV — JBL Professional, K-array and Kgear audio with stage lighting, façade scenes, DJ booth integration and acoustic isolation from neighbouring premises.10
/ Where this system has been deployed
Video Walls on the ground.
The reference projects below carry a video walls layer engineered as part of an integrated stack. Each case study walks through the engineering challenges that were solved, the standards the work was held to, and the operational outcome on the day-two team.
/ Frequently asked
Video Walls — what buyers ask first.
What pixel pitch do I need?
Pixel pitch matches viewing distance — minimum viewing distance in metres roughly equals pixel pitch in millimetres (P1.5 needs 1.5 m, P2.5 needs 2.5 m). Minimum viewing distance in metres ≈ pixel pitch in millimetres. A P1.5 LED wall is comfortable from 1.5m; a P2.5 needs 2.5m. We measure the actual sightlines before recommending.
Direct-view LED or fine-pitch LCD — which should we specify?
Direct-view LED is the right answer for any application where the wall is visible from far enough that the LED's pixel pitch (P0.9, P1.5, P2.5) suits the closest viewer. LCD video walls remain useful where ultra-thin bezels (1mm) and 4K-per-tile resolution at close distance matter — typically command-and-control rooms. Cost crossover is now around the 110-inch mark.
What's the right pixel pitch for a given room?
Rule of thumb: closest-viewer-distance in metres × 0.5 ≈ maximum pixel pitch in mm. A boardroom wall viewed from 3m comfortably needs P1.5 or finer. A lobby wall viewed from 8m can run P3. Outdoor signage is a different calculation again — we model each project.
How do you handle calibration across a multi-tile video wall?
Every panel is calibrated for colour, brightness and gamma at the factory and re-checked on site after installation using a spectroradiometer. The video processor (Userful, Datapath, AMX) handles edge-blending and uniformity correction. Quarterly recalibration during AMC keeps the wall looking like a single canvas as panels age.
What's the lifecycle of a direct-view LED wall?
Indoor LED walls run 80,000–100,000 hours to half-brightness — about 11–14 years at 16 hours/day. Power-supply modules are the typical first replacement at year 5–7. We hold spare LED modules and PSUs for active deployments so a panel failure is recoverable in hours.
Can a video wall display content from multiple sources at once?
Yes — a video processor (Userful, Datapath FX4, AMX N-series) routes any source to any region of the wall, in any layout, with low-latency switching. Most command-centre walls run 4–12 sources tiled simultaneously; lobby walls typically run a single curated channel.
· Begin
Begin a
video walls
brief.
Tell us about the building, the timeline, and what success looks like a year after handover. We will reply within two working days with a written response, not a sales pitch.
