— Cinema Sizer · Home cinema
Dedicated cinema, 8 m room, reference scope — 164" screen
Problem. A dedicated 8 m-long, 5.5 m-wide, 3.2 m-high room is being built as a film-first cinema, and the screen has to feel immersive from the back row rather than merely large from the front. The decision is which viewing-angle tier and aspect the geometry can actually carry before the side walls or throw distance become the limit.
Answer. At the reference THX-style ~36° rear-seat angle with a 2.39:1 scope screen, this room resolves to a 3.83 m-wide by 1.60 m-high image — about a 164" diagonal — seen from a 5.9 m rear seat, with room for four rows and an overhead-capable Atmos layout. The wall does not cap the image here, so reference geometry is delivering the largest defensible screen for the deepest seat.
02 / In depth
How this preset reads — the engineering view.
The tool sizes the screen from the horizontal angle it should subtend at the rear seat, not from a fixed room fraction: screenW = 2·tan(angle/2)·rear-seat-distance. Reference tier uses the THX-grade ~36° target, wider than the SMPTE ~30° premium and ~26° media angles, so for one identical room the reference tier always calls for the largest immersive image — provided the usable wall can hold it.
For this state the 5.9 m rear seat and 36° angle give 2·tan(18°)·5.9 ≈ 3.83 m of width, comfortably inside the ~4.5 m usable wall (5.5 m less a 0.5 m absorption budget each side), so the geometry — not the wall — sets the size. That 3.83 m width at 2.39:1 is a 1.60 m-high scope image, a ~164" diagonal, with an indicative 1.8× lens throw of 6.9 m inside the 8 m length. The seating depth yields four rows of five seats (20), and with 3.2 m of height and that seat count the format selector opens the full 9.1.6 overhead array (16 channels).
Vary the inputs and the direction is monotonic: a deeper rear seat (longer room) widens the screen until the wall caps it; a wider room lifts that cap; more height and more seats unlock richer overhead formats. Choosing 2.39:1 over 16:9 gives a wider, shorter scope image that suits a film-first room and avoids letterboxing bars on cinemascope content; dropping to the premium or media tier narrows the angle and shrinks the same-room screen.
The model is planning geometry: it does not model acoustics, screen gain or projector lumens, ambient-light rejection, sightline riser heights, HVAC or wiring routes, or the specific projector and lens that must hit the 6.9 m throw. Treat the 164" figure and 9.1.6 format as the envelope the room can carry, then confirm loudspeaker positions, riser sightlines and lens selection in CAD.
What this preset deliberately does not solve
- Screen size is pure viewing-angle geometry — no gain, lumens or ambient-light modelling.
- 9.1.6 is offered because height and seat count allow it, not confirmed against ceiling structure or wiring.
- The 6.9 m throw is an indicative 1.8× mid-band; the actual lens throw range must be checked per projector.
How this preset differs from its siblings
Its sibling, the media-room 16:9 preset, models a smaller 5×4×2.7 m multi-use room at the SMPTE ~30° premium angle and returns a ~92" 16:9 image with a floor-biased 5.1.4 layout. Use this reference-scope preset for a purpose-built, film-first cinema where room depth and height are generous and a large scope screen is the goal; use the media-room preset for a compact shared room where everyday 16:9 content and a shorter throw dominate.
03 / Hydrated calculator
Try the configuration — live.
The calculator below is preloaded with this preset’s state. Adjust any input — your URL stays shareable.
— Cinema · SMPTE EG-18 · THX immersive · Dolby Atmos
The room, measured for cinema.
Geometry per SMPTE EG-18 (30° rear-seat horizontal angle) and THX recommendations (36° immersive). Room acoustics (RT60, treatment) are a separate design pass — not computed here. Conservative — final design re-modelled in CAD against the actual architecture.
Premium consultation · reference tier · 2.39:1
164″ diagonal
A 3.83 × 1.6 m screen, with 20 seats across 4 rows and 9.1.6 immersive sound.
Screen
164″
3.83 × 1.6 m · 2.39:1
Seating
20
4 rows × 5 per row
Immersive format
9.1.6
16 channels
Projector throw
6.9 m
1.8× screen width lens
Assumptions driving this recommendation↓ expand
- Rear-seat horizontal angle
- 36°
- Front row → screen
- 2.45 m
- Back row → screen
- 5.9 m
- Row pitch
- 1.15 m
- Atmos format ceiling rule
- 9.1.6 fits 3.2 m ceiling
- Side absorption budget
- 0.5 m each side
Operationally sensible ecosystem
Brands grouped by engineering role — not random logos.
Cinema processing
Atmos / DTS:X / Auro-3D processors
- Trinnov AltitudeObject-based room correction
- StormAudio ISPModular HDMI 2.1 reference processor
- DatasatCinema-bridge processor
Loudspeakers
LCR / surround / overhead arrays
- K-arrayDiscreet line-array for hospitality
- JBL Synthesis SCLReference cinema in-wall
- M&K Sound S-SeriesPro-cinema dipoles + subs
- Steinway LyngdorfStatement-tier loudspeaker system
Projection
4K laser projectors + screens
- Barco ResidentialCinema-grade laser projector
- Sony VPL-GTZProfessional native 4K
- Stewart StudioTek 130Reference 1.3 gain screen
- Madrigal ImagingCustom cinema screen frames
Indicative — viewing-angle model is conservative-correct, but final design re-models the room in CAD with measured-on-site acoustics, projector throw verified against actual lens curves, and Atmos layout in EASE / Dolby Atmos Designer.
A planning link that reopens this exact configuration — not a quote.
Pricing · written estimate after review
Need a price for this scope?
Share your drawings, BOQ or project brief on WhatsApp/call +91 88110 34444 or email info@technoguru.in for a written estimate after review. Pricing depends on drawings, site conditions, system scope, brand selection, cabling stage, integration depth, commissioning, logistics, GST, approvals and support expectations — so we prepare it per project after a technical review rather than publishing standard rates.
Model the room acoustics· Next
Brief us on the project — with this configuration.
Presets are a typology starting point. The brief wizard captures the room geometry, programme and constraints we need to translate this configuration into a real design.
